AI Insights · Timothy · January 2022
Top 5 Tank Games on Android in Latin America: Q4 2021 Performance
Explore the performance of the top 5 tank games on Android in Latin America during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of tank games on the Android platform in Latin America. Here is a detailed look at the top 5 tank games based on data from Sensor Tower.
Tank Stars from CASUAL AZUR GAMES experienced a varied performance throughout the quarter. Weekly revenue fluctuated, peaking at around $686 in mid-October before declining to $499 by the end of December. Downloads also showed significant variation, starting at approximately 160K in early October, dipping to about 68K by late October, and then recovering to around 98K by the end of December. The app maintained a high number of active users, although there was a noticeable decline from around 930K at the start of the quarter to approximately 646K by the end.
War Machines: Tanks Battle Game by Wildlife Studios showed a steady revenue stream, starting at around $19.2K and ending the quarter with a slight dip to $14.5K. Downloads were most robust in mid-October, reaching approximately 78K, but saw a decline towards the end of the quarter, closing at about 52K. The app's active users remained relatively stable, with a slight decrease from around 465K to 452K over the quarter.
Massive Warfare: Tanks PvP War from TinyBytes saw a gradual increase in weekly revenue, starting at approximately $378 and peaking at around $927 by the end of December. Weekly downloads fluctuated, beginning at about 61K, dropping to a low of around 28K in early November, and then recovering to approximately 69K by the end of the quarter. Active users mirrored this trend, starting at around 99K, dipping to around 69K, and then rising to approximately 112K by the end of December.
World of Tanks Blitz by Wargaming Group showed a solid revenue performance, with a significant peak of around $23.9K in mid-December. Downloads increased steadily, starting at about 24K and peaking at approximately 38K in late December. The app's active users grew from around 56K at the beginning of the quarter to approximately 69K by the end.
Super Tank Rumble from Lumidia Games presented modest revenue figures, peaking at around $61 by the end of December. Downloads followed a fluctuating pattern, starting at around 4.4K, peaking at approximately 11.9K in late November, and then declining to about 4K by the end of December. Active users saw a slight increase, starting at around 18K and peaking at approximately 25K in late November before settling at around 19K by the end of the quarter.
This data highlights the dynamic nature of the tank game genre on Android in Latin America during Q4 2021. For more in-depth insights, visit Sensor Tower.